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This is a series of articles about how to architecture your app that it was inspired by Google Guide to App Architecture and my personal experience.
Today we finally explore the Presentation layer of our architecture. It contains all UI-related logic and everything the user can see and interact with. This layer is also responsible for interpreting application data to the user-readable form and vice versa, transforming user interaction to the data changes in the app.
In this guide, I will demonstrate how to implement and organize a UI layer. There are a lot of libraries, frameworks, and patterns you can use to build a UI layer. Today I’m building everything based on the next tech stack: Android Fragment + Jatpack Compose + Orbit-MVI + Kotlin + Flow + Coroutines + Koin (DI). This is one of the optimal combinations. I will focus on the UI’s building blocks such as Router , Router Container, ViewModel, Screen, and Navigator.
The Route is the main UI unit responsible for:
The main idea that sits behind the Router is to encapsulate and make a self-sustainable UI unit that knows how to produce and manage the UI state (implement unidirectional data flow) and navigate.
The Route classes are named after the Screen name they’re responsible for.
Screen name + Route.
For example: FareListRoute , ConformationRoute .
@Composable | |
fun FareListRoute( | |
navigator: FareListNavigator, | |
ryderId: String, | |
viewModel: FareListViewModel = koinViewModel { parametersOf(ryderId) }, | |
scaffoldState: ScaffoldState = rememberScaffoldState(), | |
) { | |
val state by viewModel.collectAsState() | |
FareListScreen( | |
uiState = state, | |
scaffoldState = scaffoldState, | |
onFareClick = viewModel::onFareClick, | |
) | |
viewModel.RenderEffect(scaffoldState = scaffoldState, navigator = navigator) | |
} | |
@Composable | |
private fun FareListViewModel.RenderEffect( | |
scaffoldState: ScaffoldState, | |
navigator: FareListNavigator, | |
) { | |
collectSideEffect { effect -> | |
when (effect) { | |
is FareListEffect.GoToConfirmation -> { | |
navigator.goToConfirmation(ryderId = effect.ryderId, fare = effect.fare) | |
} | |
FareListEffect.ShowGeneralNetworkError -> scaffoldState.showSnackBar("Network error") | |
} | |
} | |
} |
In the code above you can see what Router looks like. The ViewModel passed as a parameter and injected by Koin (DI). Along with it, we pass Navigator and ryderId as data passed from the previous screen. The one cool feature of the Koin is that you can inject ryderId it into ViewModel the constructor.
The Router can have more than one ViewModel .
I’ll cover it in the section about ViewModel . In the Router we collect the state that ViewModel holds and pass it as a parameter to the Screen .
Do not pass ViewModel as an argument to the Screen composable function. Doing so couples the composable function with the ViewModel type, making it less reusable and harder to test and preview. Also, there would be no clear single source of truth that manages the ViewModel instance.
The collectAsState is extension function ContainerHost that ViewModel implement from the Orbit library.
@Composable | |
fun <STATE : Any, SIDE_EFFECT : Any> ContainerHost<STATE, SIDE_EFFECT>.collectAsState( | |
lifecycleState: Lifecycle.State = Lifecycle.State.STARTED | |
): State<STATE> { | |
return this.collectAsState(lifecycleState) | |
} |
lifecycleState — The Lifecycle where the restarting collecting from this flow work will be kept alive.
RenderEffect — another extension function (to be able to call ViewModel extension function) responsible for collecting side effects using collectSideEffect .
@Composable | |
fun <STATE : Any, SIDE_EFFECT : Any> ContainerHost<STATE, SIDE_EFFECT>.collectSideEffect( | |
lifecycleState: Lifecycle.State = Lifecycle.State.STARTED, | |
action: (suspend (sideEffect: SIDE_EFFECT) -> Unit), | |
) { | |
this.collectSideEffect(sideEffect = action, lifecycleState = lifecycleState) | |
} |
The Side Effect is a one-time action often it’s navigation like GoToConfirmation screen, show Snack Bar, Toast, and Dialog in some cases.
when (effect) { | |
is FareListEffect.GoToConfirmation -> { | |
navigator.goToConfirmation(ryderId = effect.ryderId, fare = effect.fare) | |
} | |
FareListEffect.ShowGeneralNetworkError -> scaffoldState.showSnackBar("Network error") | |
} |
The Fragment is the UI container for Route. It can contain DI-injected fields we don’t want to pass to the Router, and hold arguments.
These classes are named after the UI component that they’re responsible for.
UI component name + Fragment.
For example FareListFragment .
UI component name + Controller.
For example FareListController .
class FareListFragment : Fragment(R.layout.compose_fragment) { | |
private val arguments: FareListFragmentArgs by navArgs() | |
private val navigator: FareListNavigator by inject { | |
parametersOf(findNavController(), lifecycleScope, requireContext()) | |
} | |
override fun onViewCreated(view: View, savedInstanceState: Bundle?) { | |
super.onViewCreated(view, savedInstanceState) | |
val composeView = ComposeFragmentBinding.bind(view).compose | |
setAppComposeContent(composeView) { | |
FareListRoute(navigator = navigator, ryderId = arguments.ryderId) | |
} | |
} | |
} |
As you can see the code of fragment classes is small because all UI logic is encapsulated in Route, which makes it easy to change the container implementation.
The Router shouldn’t know navigation implementation details, it should depend on Navigator .
That is why the injection logic of the navigator is inside the Fragment, not the Router because the navigator requires a Fragment NavController to implement navigation logic. It keeps the Router decoupled from the container implementation and allows us to easily change container implementation, for example — using Compose navigation or Controller from Conductor lib.
The Navigator is responsible for:
If the screen has navigation to another screen, it should have its navigator class. It can be extended from the base ScreenNavigator with a default go-back action, can contain other navigators and platform-dependent components like Fragment NavController .
The navigator classes are named after the Screen name that they’re responsible for:
Screen name + Navigator.
For example FareListNavigator .
Let’s look at the next diagram that shows the relationship between gradle modules of our app.
Here you can see core modules Core , Shared. The f eature modules such as Fare and Profile , and the App module.
For example, we have a Fare module with features and one of them has a button for navigation to the profile screen of the user. The user profile page is in the Profile module. How to implement this navigation?
For that, we need to create an interface ProfileSharedNavigator that knows how to navigate to the user Profile page, and keep it in the Shared module.
interface ProfileSharedNavigator { | |
fun goToProfile(userId: String) | |
} |
According to our architecture, the Fare module depends on Shared, so we can use ProfileSharedNavigator in the FareListNavigator .
class FareListNavigator( | |
private val navController: NavController, | |
private val profileNavigator: ProfileSharedNavigator, | |
) : ScreenNavigator(navController) { | |
fun goToConfirmation(ryderId: String, fare: FareModel) { | |
navController.navigateSafely( | |
FareListFragmentDirections.actionFareListFragmentToConfirmationFragment( | |
ryderId = ryderId, | |
fare = fare | |
) | |
) | |
} | |
fun goToProfile(userId: String) { | |
profileNavigator.goToProfile(userId) | |
} | |
} |
We pass ProfileSharedNavigator to the FareListNavigator as one of its arguments and delegate navigation calls to it.
The ScreenNavigator is the base class that knows only how to navigate back.
abstract class ScreenNavigator( | |
private val navController: NavController | |
) { | |
open fun goBack() { | |
navController.navigateUp() | |
} | |
} |
The App module knows everything about everyone in the app. The main purpose of this module is to organize all dependency injection logic between all feature modules in the project.
class AppNavigator( | |
private val navController: NavController, | |
) : ProfileSharedNavigator { | |
override fun goToProfile(userId: String) { | |
navController.navigateSafely( | |
FareListFragmentDirections.actionFareListFragmentToProfileFragment(userId) | |
) | |
} | |
} |
As you can see AppNavigator hold the real implementation of the ProfileSharedNavigator interface. We can depend on this interface across different modules, and create real instances of it in the App module following the Dependency Inversion Principle (DIP) .
The state file contains the UI state data class and for the Side Effects sealed class suites the best. State class can be Parcelable (optional) if you want the state to survive through the configuration changes. All properties should have a default value if it’s possible. Effect class contains one-time action on UI, like navigation, show toast, snack bar, bottom sheet, or dialog. To learn more about Effect you can read Orbit Side Effect documentation.
The state classes are named after the UI component type they’re responsible for. The convention is as follows:
UI component name + State.
UI component name + Effect.
For example: FareListState and FareListEffect .
@Parcelize | |
data class FareListState( | |
val status: ScreenContentStatus = ScreenContentStatus.Idle, | |
val showRequestLoading: Boolean = false, | |
val fares: List<FareModel> = emptyList(), | |
) : Parcelable | |
sealed class FareListEffect { | |
data class GoToConfirmation(val ryderId: String, val fare: FareModel) : FareListEffect() | |
data object ShowGeneralNetworkError : FareListEffect() | |
} |
If your screen has different loading states, better to explicitly split it in your state class. The screen can have few content states, such as Idle , Loading , Refreshing , Success , Failure . After the initial content loading, we might want to make a request to the server and show loading to the user, in that case better to show the loading dialog using a separate showRequestLoading property instead of using status a field and set ScreenContentStatus.Loading . The point is not to try to reuse one field to cover different loading cases.
The Presentation layer also has its data models that reflect models from the Domain layer but are more UI-specific. The mapping logic of the presentation model to the domain and vice versa should be placed in the ViewModel class.
@Parcelize | |
data class FareModel( | |
val description: String, | |
val price: Float, | |
) : Parcelable |
Flutter clean code and best practices, designing effective compose uis for enhancing previews.
Our video recommendation, kobweb:creating websites in kotlin leveraging compose html.
The model classes are named after the data type that they’re responsible for:
type of data + Model.
For example: Ryder , Fare .
The ViewModel is a business logic state holder. In Android development, ViewModel is suitable for providing access to the business logic and preparing the application data for presentation on the screen. Also, process user events and transform data from the data or domain layers to screen UI state.
For the current implementation, I’m using androidx.lifecycle.ViewModel and Orbit-MVI lib. The ViewModel holds the Orbit container and implements ContainerHost . Check out Orbit API documentation to understand better what going on.
The ViewModel classes are named after the UI component type that they’re responsible for:
UI component name + ViewModel.
For example FareListViewModel .
class FareListViewModel( | |
private val exceptionHandler: ExceptionHandler, | |
private val ryderId: String, | |
private val getFaresByIdUseCase: GetFaresByIdUseCase, | |
) : ViewModel(), ContainerHost<FareListState, FareListEffect> { | |
override val container: Container<FareListState, FareListEffect> = container( | |
initialState = FareListState(), | |
buildSettings = { | |
this.exceptionHandler = | |
this@FareListViewModel.exceptionHandler.asCoroutineExceptionHandler() | |
}, | |
) { | |
fetchFares() | |
} | |
private fun fetchFares() = intent { | |
reduce { state.copy(status = ScreenContentStatus.Loading) } | |
executeUseCase { getFaresByIdUseCase(ryderId).asPresentation() } | |
.onSuccess { fares -> | |
reduce { | |
state.copy( | |
status = ScreenContentStatus.Success, | |
fares = fares | |
) | |
} | |
} | |
.onFailure { | |
reduce { state.copy(status = ScreenContentStatus.Failure) } | |
postSideEffect(FareListEffect.ShowGeneralNetworkError) | |
} | |
} | |
fun onFareClick(fare: FareModel) = intent { | |
postSideEffect(FareListEffect.GoToConfirmation(ryderId, fare)) | |
} | |
} |
In the code above you can see the example of ViewModel. Let’s shed light on what is going on there.
Let’s start with the constructor. As you can see we inject the use case from the domain layer, ryderId which we pass from the previous screen, and ExceptionHandler. The ViewModel can have multiple use cases.
If you end up in a situation where you have 10+ use cases in the ViewModel, it’s a signal for you to split your ViewModel on few smaller.
Do not try to put some use cases to wrapper classes like this:
data class UseCaseHolder( | |
private val usecase1: UseCase1, | |
private val usecase2: UseCase2, | |
private val usecase3: UseCase3, | |
) |
and then put it in your ViewModel
class FareListViewModel( | |
private val useCaseHolder: UseCaseHolder, | |
) |
The more interesting stuff going on in fetchFares method.
private fun fetchFares() = intent { | |
reduce { state.copy(status = ScreenContentStatus.Loading) } | |
executeUseCase { getFaresByIdUseCase(ryderId).asPresentation() } | |
.onSuccess { fares -> | |
reduce { | |
state.copy( | |
status = ScreenContentStatus.Success, | |
fares = fares | |
) | |
} | |
} | |
.onFailure { | |
reduce { state.copy(status = ScreenContentStatus.Failure) } | |
postSideEffect(FareListEffect.ShowGeneralNetworkError) | |
} | |
} |
A few words about Orbit lib API. The intent method is executed lambda on Dispatcher.Default . The reduce a method is executed lambda on Dispatcher.Main . It reduces the state and updates the UI state.
Do not execute the use case in the lambda of reduce the method.
The executeUseCase is an extension method of ViewModel to execute the use case and wrap its result to kotlin.Result<R> . It allows you to use extension methods of the Result class such as onSuccess , onFailure . Also, pass the exception to the ViewModel handler.
suspend inline fun <R> ViewModel.executeUseCase(block: () -> R): Result<R> = | |
viewModelScope.executeUseCase(block) | |
suspend inline fun <R> CoroutineScope.executeUseCase(block: () -> R): Result<R> { | |
return runSuspendCatching(block) | |
.onFailure { e -> | |
coroutineScope { coroutineContext }.let { coroutineContext -> | |
coroutineContext[CoroutineExceptionHandler]?.run { | |
handleException(coroutineContext, e) | |
} | |
} | |
} | |
} | |
inline fun <R> runSuspendCatching(block: () -> R): Result<R> { | |
return try { | |
Result.success(block()) | |
} catch (cancellationException: CancellationException) { | |
throw cancellationException | |
} catch (e: Throwable) { | |
Result.failure(e) | |
} | |
} |
The executeUseCase method intended to execute only one use case.
If you face a situation when you need to execute 2+ use cases for one operation then you should consider the following options:
private fun fetchData() = intent { | |
reduce { state.copy(status = ScreenContentStatus.Loading) } | |
val fetched = coroutineScope { | |
awaitAll( | |
async { fetchUser() }, | |
async { fetchFares() }, | |
).all { it } | |
} | |
reduce { | |
state.copy( | |
status = if (fetched) { | |
ScreenContentStatus.Success | |
} else { | |
ScreenContentStatus.Failure | |
} | |
) | |
} | |
} | |
private suspend fun SimpleSyntax<FareListState, FareListEffect>.fetchFares(): Boolean = | |
executeUseCase { getFaresByIdUseCase(ryderId).asPresentation() } | |
.onSuccess { fares -> reduce { state.copy(fares = fares) } } | |
.onFailure { /* Handle error */ } | |
.isSuccess | |
private suspend fun SimpleSyntax<FareListState, FareListEffect>.fetchUser(): Boolean = | |
executeUseCase { getUserUseCase(userId).asPresentation() } | |
.onSuccess { user -> reduce { state.copy(user = user) } } | |
.isSuccess |
The asPresentation() method responsible for mapping the data model from the domain layer to the model of the presentation layer. You can read how to pam data between layers here .
The Screen file contains all UI-composed implementations with a Compose preview of each screen state like empty, error, loading, and content.
The screen classes are named after the UI component type that they’re responsible for:
UI component name + Screen.
For example FareListScreen .
@Composable | |
fun FareListScreen( | |
uiState: FareListState, | |
scaffoldState: ScaffoldState = rememberScaffoldState(), | |
onFareClick: (FareModel) -> Unit, | |
) { | |
Scaffold( | |
modifier = Modifier.statusBarsPadding(), | |
scaffoldState = scaffoldState, | |
topBar = { | |
TopAppBar( | |
title = { | |
Text(text = stringResource(id = R.string.select_fare_title)) | |
}, | |
backgroundColor = AppTheme.colors.material.surface, | |
) | |
}, | |
content = { | |
ScreenContent( | |
status = uiState.status, | |
forceLoading = uiState.status.isLoading, | |
) { | |
FareList( | |
fares = uiState.fares, | |
onClick = onFareClick | |
) | |
} | |
} | |
) | |
} | |
@Preview(name = "Fares Content", showBackground = true) | |
@Composable | |
fun PreviewFareListScreenSuccess() { | |
AppTheme { | |
FareListScreen( | |
uiState = FareListState( | |
status = ScreenContentStatus.Success, | |
fares = fakeFareModels, | |
), | |
onFareClick = {} | |
) | |
} | |
} | |
@Preview(name = "Fares Content", showBackground = true) | |
@Composable | |
fun PreviewFareListScreenLoading() { | |
AppTheme { | |
FareListScreen( | |
uiState = FareListState( | |
status = ScreenContentStatus.Loading, | |
fares = fakeFareModels, | |
), | |
onFareClick = {} | |
) | |
} | |
} | |
@Preview(name = "Fares Content", showBackground = true) | |
@Composable | |
fun PreviewFareListScreenFailure() { | |
AppTheme { | |
FareListScreen( | |
uiState = FareListState( | |
status = ScreenContentStatus.Failure, | |
fares = fakeFareModels, | |
), | |
onFareClick = {} | |
) | |
} | |
} |
There are a few rules I recommend you follow when building your UI using Compose.
Imagine we need to write TopAppBar Composable function with title as parameter. There are two ways you can consider, pass title as a String or @Composable () -> Unit function.
@Composable | |
fun TopAppBar( | |
modifier: Modifier = Modifier, | |
title: String = "", | |
) { | |
Text(text = title) | |
} | |
Scaffold( | |
topBar = { | |
TopAppBar( | |
title = stringResource(id = R.string.select_fare_title), | |
) | |
}, | |
) |
@Composable | |
fun TopAppBar( | |
modifier: Modifier = Modifier, | |
title: @Composable () -> Unit = {}, | |
) { | |
} | |
Scaffold( | |
topBar = { | |
TopAppBar( | |
title = { Text(text = stringResource(id = R.string.select_fare_title)) }, | |
) | |
}, | |
) |
Always choose option 2. It will make your Composable function more customizable and robust at the same time.
To make the screen preview look as close as possible to the real-world scenario we need some random data to create a state. For that, you can create FareModelFake class, put it in the same package as FareModel .
The FareModelFake class contains FareModel with fake data that you can use for your previews.
internal val fakeFareModels: List<FareModel> | |
get() = listOf( | |
FareModel( | |
description = "2.5 Hour Ticket", | |
price = 2.5f, | |
), | |
FareModel( | |
description = "1 Day Pass", | |
price = 5.0f, | |
), | |
FareModel( | |
description = "30 Day Pass", | |
price = 100f, | |
) | |
) |
Wrapping up.
There are a lot of different ways to implement the Presentation layer. Today I shared with you some ideas on how the Presentation layer can be done. You can follow this approach or use some ideas in your implementation.
You can check the sample project on github .
Stay tuned for the next App Architecture topic to cover.
This artice is previously published on proandroiddev.com
Swipe to dismiss — jetpack compose, make sure to update your stateflow safely in kotlin, the definitive guide of android ui automator with kotlin, basic drag-n-drop in jetpack compose.
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The presentation layer resides at Layer 6 of the Open Systems Interconnection ( OSI ) communications model and ensures that communications that pass through it are in the appropriate form for the recipient application. In other words, the presentation layer presents the data in a readable format from an application layer perspective.
For example, a presentation layer program could format a file transfer request in binary code to ensure a successful file transfer . Because binary is the most rudimentary of computing languages, it ensures that the receiving device can decipher and translate it into a format the application layer understands and expects.
Once the application layer passes data meant for transport to another device in a certain format, the presentation layer then prepares this data in the most appropriate format the receiving application can understand.
Common data formats include the following:
Encryption and decryption of data communications are also performed at the presentation layer. Here, encryption methods and keys exchange between the two communicating devices. Only the sender and receiver can properly encode and decode data so it returns to a readable format.
The presentation layer can serialize -- or translate -- more complex application data objects into a storable and transportable format. This helps to rebuild the object once it arrives at the other side of the communications stream. The presentation layer also deserializes the data stream and places it back into an object format that the application can understand by the application.
The tool that manages Hypertext Transfer Protocol ( HTTP ) is an example of a program that loosely adheres to the presentation layer of OSI.
Although it's technically considered an application-layer protocol per the TCP/IP model , HTTP includes presentation layer services within it. HTTP works when the requesting device forwards user requests passed to the web browser onto a web server elsewhere in the network.
HTTP receives a return message from the web server that includes a Multipurpose Internet Mail Extensions ( MIME ) header. The MIME header indicates the type of file -- text, video, or audio -- that has been received so that an appropriate player utility can present the file to the user.
Editor's note: This article was republished in January 2023 to improve the reader experience.
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3 core layers of mobile app architecture, what does an application architect do, importance of app architecture during development, android mobile application architecture diagram, ios app architecture diagram, 3 steps to choose the right app architecture for app development, faq about mobile app architecture, a complete guide to mobile application architecture.
Do you have an app idea in mind? You want to make that idea into a successful reality. When developing a successful mobile app a strong foundation is essential. For that, selecting the right mobile app development architecture plays a crucial role. Not being able to select a proper app architecture can lead to the failure of your app.
According to Statista, mobile apps available in the Google Play Store and Apple App Store as of the first quarter of 2021 are:
Image Source: Statista
As you can see above, competition in the app development market is escalating. Therefore, choosing a suitable app architecture is the first step towards designing a successful app. So, do you wonder how to choose the right architecture? Don’t worry. We have discussed mobile application architecture in this blog to give your in-depth knowledge about it.
Table of Contents
Business logic layer.
Utilize the expertise of the app development team, preference of your client.
In the app development process, mobile app architecture refers to a collection of patterns and techniques used to develop a fully well-structured mobile app. The architecture is the roadmap of best practices to be followed during the development of mobile apps. A mobile application architecture has three core layers that are:
It allows developers to create the mobile app considering the maintainability and expandability of the app in the future by avoiding the business risks involved. As you have understood the mobile app architecture, now moving further we will look into the mobile app architecture design.
The mobile app architecture design is categorized into three phases that is called as three-layer architecture.
The presentation layer is all about the user interface and UI process of the app. As the name suggests, this layer is solely focused on the user interface of mobile apps. While creating this layer, app developers need to determine the client type to make the app compliant with the infrastructure. UI/UX design includes various components like theme, fonts, buttons, and app navigation procedure.
In this layer, the business layer contains all the core parts of the mobile app. In simple words, it is a place where developers write code of business logic. The business layer has the solution to all the problems and represents the various components like data validation, data caching, logging, and exception management. Moreover, the business layer sets up business rules, executes complex business procedures, and controls workflow.
The data layer is responsible for managing and securely storing the data of the app. It specifically consists of data access components, utilities, helpers, and service agents. During the development of the app , setting up solid validation is an important part of the data layer for secure data transactions. Remember when designing this layer, you’ve to make it flexible enough to meet the future changes required for business.
When you start understanding this triple layer of mobile app architecture, you might come up with this question.
Who handles the part of designing all three layers of app?
An app architect is an expert who possesses all the essential skills and knowledge to design all three layers of app.
An app architect is a technical expert, and who looks into the design and development stages. S/he has excellent technical proficiency, a strong foundation of object-oriented design, expertise in the development and deployment of enterprise-level apps .
The primary task of an app architect is to monitor the whole system and understand every component’s interaction in the app. App architects understand the importance of developing an app systematically to avoid any issues.
What are the roles and responsibilities of an application architect?
Let’s understand the importance of app architecture.
Choosing good mobile app architecture is an important base of a fully structured app which results in an excellent user experience. Following the standard practice helps architecture make it easier for developers to maintain and scale the app in the long term.
Developing an app without architecture is like creating a building without a proper foundation. The bigger the app the more complex problems will arise.
If you do not choose the right mobile app architecture for your project, you might face these challenges.
A well-structured mobile app will ease the problems like above and result in developing an app with a smooth process. It also directly results in the app’s productivity. Besides, it reduces the time required in the overall development process of the app.
Designing mobile app architecture is a plan created of the standard guidelines defined before the development process starts. Those guidelines must be followed during the development of custom Android apps. It includes the flow of how the different components of the app will be grouped with each other. It is recommended to follow guidelines that help developers to construct a well-written app that is testable, expandable, and maintainable.
Mainly there are four Android app architectures followed by the Android app developers. Here are the architectures:
MVC refers to Model-view-controller; it is one of the most used architectures in software app development. In MVC, the Model is how to structure the data of the app, View is how to present app data, and Controller is how to handle the user interaction pattern.
MVP refers to Model-view-presenter, and Android developers started using this structure as an alternative to the MVC structure. Because it provides modularity, testability, and a better maintainable codebase. Here the Presenter separately works with the Model and View and displays the changes accordingly.
Image Source: Wikipedia
Out of all three Android app architectures, MVVM is recommended by Google for Android app development.
Android community in MVP a lot of code has to be written to connect the model updates in the View. To resolve this challenge, the Android community resolved it with a reactive approach for mobile structures.
Here, MVVM refers to Model-view-model in which a ViewModel is a model that when it gets updated then View observes it and updates itself. This way, it updates the LiveData from View automatically from the ViewModel.
MVI stands for Model-view-intent, it is the newest architecture for building Android apps. This architecture is inspired by its unidirectional and cyclical nature due to the Cycle.js framework. This architecture works differently from MVP, MVVM, and MVC.
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Similar to Android application development architecture is important. Here in developing iOS app architecture plays an important role. To develop custom iOS application from scratch , developers need to follow the guidelines of chosen architecture. It allows them to write a more clean code and maintainable app for future business requirements.
There are three types of iOS app architecture which are described as following:
This is the important and most preferred iOS app development (structure) architecture. On top of that, this architecture is mostly recommended by Apple itself.
The purpose of selecting the optimal architecture saves your capital and time for development. For developing macOS, iOS, and watchOS it is the default architecture followed by the developers. The MVC architecture pattern is differentiated into three different categories:
Model: | It contains the logical operations of the database and that data is stored locally on a browser. |
View: | It shows the data to users and has all the required functionalities that enable users to interact with it. |
Controller: | It is the core part of the architecture as it creates a connection between the model and the view. |
Another known architecture used to develop the iOS mobile apps. Basically, it is derived from the MVC module pattern. Besides, it has four principles, such as simplicity, blendability, designability, and testability.
The interesting part is that it separates the logic of the view controller into a new component called the view model. The View Model is responsible for all the presentation logic of the app. The advantage of the MVVM design pattern is that it makes the view controllers small and further manageable.
VIPER has five elements, such as View, Interactor, Presenter, Entity, and Routing; it is considered as the clean architecture for iOS apps. It is customly developed to build components for different use cases in the app. VIPER is considered hard to start due to its many different components. Now, let’s dive into the different components.
View: | The simple work of view is to get the inputs and show the data as requested by the user. |
Interactor: | It includes business logic based on the per-use case. |
Presenter: | It contains the view logic and view state and updates the view upon the instructions from the interactor. |
Entity: | Entities of apps are the model which is used in the interactors. |
Routing: | The router controls the view displayed to the user and the next view which is going to be displayed. |
Our in-house iOS developers use VIPER architecture to create custom iOS apps for different portable devices. Because
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After understanding the different types of Android and iOS architecture, you might be wondering which is the good mobile app architecture that fits best for your project? Which app architecture do you need to select? On what basis?
It sounds hard. But, it is not.
Following these three simple steps will help you to get the answers to all your above questions.
There are no rules to choosing the mobile application architecture because it certainly depends on the project development requirements. It is also not compulsory to use the architecture to develop a small app of 4-5 pages. But, if you want to develop an enterprise-level app then it’s recommended to use the architecture to build a well-structured app.
Generally, to make your mobile app idea successful, you need to think about a particular problem or pain point. You will be required to find information about your customers to gather the requirements.
Understand the industry specific-requirements to get an idea of the type of app usage. To understand it well let’s take an example like, for online interior design service platform, a web app would be a more preferable choice, while in the case of food ordering service, the mobile app would be the better choice. By this, you will be able to choose the proper mobile app architecture.
The second best way to identify the suitable architecture for mobile app development is to utilize the expertise of your app development team. Make sure to provide a clear vision of your app. It will help them to suggest the best mobile app architecture.
For instance, you have determined the timeframe required for the development of the app. It will help them to provide you with the right suggestions as per your requirements. Moreover, you can also justify it if it’s a small app or enterprise-level app.
For example, if you want to develop a small iOS native app, developers might suggest you use MVC structure. Because that app won’t require a high level of management during development. But, if you want to develop an enterprise-level iOS app, then developers might suggest you use clean architecture like VIPER.
Generally, the third step determines the choice of your client to decide the mobile app architecture. If your client wants to develop an app specifically with the suggested architecture. Then, in that case, you need to opt for that architecture to develop the project.
There are mainly five different types of app architectures:
The mobile app architecture is the essential part of every mobile app, which is directly connected with the features, functionalities, and user experience. It is viable to say that choosing the suitable mobile app architecture is the crucial step as it’s connected with the success ratio of your business app.
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Our travels through the OSI seven layers of networking have shown that each layer has specific weaknesses and angles of attack. In turn, each has its best defenses. Now, we’ve come to the OSI presentation layer. Here translation, encryption and compression all happen.
The simplest way to describe the OSI presentation layer is as follows: it is where machine-readable code gets processed into something the end user can use later in the application layer. This layer is where formatting, conversion and encryption happen. Without it, unless you’re a developer, you likely won’t know what you’re looking at.
If you are using an HTTPS website, encryption would happen at the presentation layer. That means getting your encryption right matters here. Therefore threat actors look for exploits in encryption flaws within the OSI presentation layer. One of the most common tactics is SSL hijacking or sniffing.
Like we said in previous entries, man-in-the-middle (MitM) attacks are one of the go-to moves for threat actors. In conjunction with malware, SSL hijacking can be damaging at the OSI presentation layer. If an attacker has already installed malware on a machine, the MitM would use a proxy to serve as an untrusted certificate authority. If this is the case, the browser will trust the wrong certificate authority and now the attacker will be able to read all messages. For this reason, it is important that your antivirus is up to date and you are doing what you can to stop malware from entering your devices.
As mentioned in the previous piece on the session layer , attackers will take advantage of bad coding practices . That’s true at this layer as well. Keep this in mind when you choose and add software into your enterprise.
We’re almost done with the journey through the OSI seven-layer model. After the OSI presentation layer, we’ll look at the application layer. By far, this is where the widest range of attacks and breaches can occur. Therefore, it’s very important to understand.
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Presentation Layer is the 6th layer in the Open System Interconnection (OSI) model where all application programmer consider data structure and presentation, beyond of simply sending the data into form of datagram otherwise packets in between the hosts. Now, we will explain about what is presentation layer with its protocols, example, service ; involving with major functions of presentation Layer with ease. At the end of this article, you will completely educate about What is Presentation Layer in OSI Model without any hassle.
Presentation layer is capable to handle abstract data structures, and further it helps to defined and exchange of higher-level data structures.
Let’s get started, functions of presentation layer.
Presentation layer performs various functions in the OSI model ; below explain each one –
Example of presentation layer protocols:.
Here, we will discuss all examples of presentation layer protocols; below explain each one –
Multipurpose Internet Mail Extensions (MIME) : MIME protocol was introduced by Bell Communications in 1991, and it is an internet standard that provides scalable capable of email for attaching of images, sounds and text in a message.
Network News Transfer Protocol (NNTP) : This protocol is used to make connection with Usenet server and transmit all newsgroup articles in between system over internet.
Apple Filing Protocol (AFP ) : AFP protocol is designed by Apple company for sharing all files over the entire network .
NetWare Core Protocol (NCP) : NCP is a Novell client server model protocol that is designed especially for Local Area Network (LAN). It is capable to perform several functions like as file/print-sharing, clock synchronization, remote processing and messaging.
Network Data Representation (NDR) : NDR is an data encoding standard, and it is implement in the Distributed Computing Environment (DCE).
Tox : The Tox protocol is sometimes regarded as part of both the presentation and application layer , and it is used for sending peer-to-peer instant-messaging as well as video calling.
eXternal Data Representation (XDR) : This protocol provides the description and encoding of entire data, and it’s main goal is to transfer data in between dissimilar computer architecture.
Design issues with presentation layer, faqs (frequently asked questions), what is meant by presentation layer in osi model.
Presentation Layer is the 6th layer in the Open System Interconnection (OSI) model that is the lowest layer, where all application programmer consider data structure and presentation, beyond of simply sending the data into form of datagram otherwise packets in between the hosts.
Can you explain some presentation layer examples, what are the main functions of the presentation layer, what are services of presentation layer in osi.
Presentation layer has a responsibility for formatting, translation, and delivery of the information for getting to process otherwise display .
Now, i hope that you have completely learnt about what is presentation layer with its protocols, example, service ; involving with major functions of presentation Layer with ease. If this post is useful for you, then please share it along with your friends, family members or relatives over social media platforms like as Facebook, Instagram, Linked In, Twitter, and more.
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This article explains the Open Systems Interconnection (OSI) model and the 7 layers of networking, in plain English.
The OSI model is a conceptual framework that is used to describe how a network functions. In plain English, the OSI model helped standardize the way computer systems send information to each other.
Learning networking is a bit like learning a language - there are lots of standards and then some exceptions. Therefore, it’s important to really understand that the OSI model is not a set of rules. It is a tool for understanding how networks function.
Once you learn the OSI model, you will be able to further understand and appreciate this glorious entity we call the Internet, as well as be able to troubleshoot networking issues with greater fluency and ease.
All hail the Internet!
You don’t need any prior programming or networking experience to understand this article. However, you will need:
Over the course of this article, you will learn:
Here are some common networking terms that you should be familiar with to get the most out of this article. I’ll use these terms when I talk about OSI layers next.
A node is a physical electronic device hooked up to a network, for example a computer, printer, router, and so on. If set up properly, a node is capable of sending and/or receiving information over a network.
Nodes may be set up adjacent to one other, wherein Node A can connect directly to Node B, or there may be an intermediate node, like a switch or a router, set up between Node A and Node B.
Typically, routers connect networks to the Internet and switches operate within a network to facilitate intra-network communication. Learn more about hub vs. switch vs. router.
Here's an example:
For the nitpicky among us (yep, I see you), host is another term that you will encounter in networking. I will define a host as a type of node that requires an IP address. All hosts are nodes, but not all nodes are hosts. Please Tweet angrily at me if you disagree.
Links connect nodes on a network. Links can be wired, like Ethernet, or cable-free, like WiFi.
Links to can either be point-to-point, where Node A is connected to Node B, or multipoint, where Node A is connected to Node B and Node C.
When we’re talking about information being transmitted, this may also be described as a one-to-one vs. a one-to-many relationship.
A protocol is a mutually agreed upon set of rules that allows two nodes on a network to exchange data.
“A protocol defines the rules governing the syntax (what can be communicated), semantics (how it can be communicated), and synchronization (when and at what speed it can be communicated) of the communications procedure. Protocols can be implemented on hardware, software, or a combination of both. Protocols can be created by anyone, but the most widely adopted protocols are based on standards.” - The Illustrated Network.
Both wired and cable-free links can have protocols.
While anyone can create a protocol, the most widely adopted protocols are often based on standards published by Internet organizations such as the Internet Engineering Task Force (IETF).
A network is a general term for a group of computers, printers, or any other device that wants to share data.
Network types include LAN, HAN, CAN, MAN, WAN, BAN, or VPN. Think I’m just randomly rhyming things with the word can ? I can ’t say I am - these are all real network types. Learn more here .
Topology describes how nodes and links fit together in a network configuration, often depicted in a diagram. Here are some common network topology types:
A network consists of nodes, links between nodes, and protocols that govern data transmission between nodes.
At whatever scale and complexity networks get to, you will understand what’s happening in all computer networks by learning the OSI model and 7 layers of networking.
The OSI model consists of 7 layers of networking.
First, what’s a layer?
No, a layer - not a lair . Here there are no dragons.
A layer is a way of categorizing and grouping functionality and behavior on and of a network.
In the OSI model, layers are organized from the most tangible and most physical, to less tangible and less physical but closer to the end user.
Each layer abstracts lower level functionality away until by the time you get to the highest layer. All the details and inner workings of all the other layers are hidden from the end user.
How to remember all the names of the layers? Easy.
Keep in mind that while certain technologies, like protocols, may logically “belong to” one layer more than another, not all technologies fit neatly into a single layer in the OSI model. For example, Ethernet, 802.11 (Wifi) and the Address Resolution Protocol (ARP) procedure operate on >1 layer.
The OSI is a model and a tool, not a set of rules.
Layer 1 is the physical layer . There’s a lot of technology in Layer 1 - everything from physical network devices, cabling, to how the cables hook up to the devices. Plus if we don’t need cables, what the signal type and transmission methods are (for example, wireless broadband).
Instead of listing every type of technology in Layer 1, I’ve created broader categories for these technologies. I encourage readers to learn more about each of these categories:
The data unit on Layer 1 is the bit.
A bit the smallest unit of transmittable digital information. Bits are binary, so either a 0 or a 1. Bytes, consisting of 8 bits, are used to represent single characters, like a letter, numeral, or symbol.
Bits are sent to and from hardware devices in accordance with the supported data rate (transmission rate, in number of bits per second or millisecond) and are synchronized so the number of bits sent and received per unit of time remains consistent (this is called bit synchronization). The way bits are transmitted depends on the signal transmission method.
Nodes can send, receive, or send and receive bits. If they can only do one, then the node uses a simplex mode. If they can do both, then the node uses a duplex mode. If a node can send and receive at the same time, it’s full-duplex – if not, it’s just half-duplex.
The original Ethernet was half-duplex. Full-duplex Ethernet is an option now, given the right equipment.
Here are some Layer 1 problems to watch out for:
If there are issues in Layer 1, anything beyond Layer 1 will not function properly.
Layer 1 contains the infrastructure that makes communication on networks possible.
It defines the electrical, mechanical, procedural, and functional specifications for activating, maintaining, and deactivating physical links between network devices. - Source
Fun fact: deep-sea communications cables transmit data around the world. This map will blow your mind: https://www.submarinecablemap.com/
And because you made it this far, here’s a koala:
Layer 2 is the data link layer . Layer 2 defines how data is formatted for transmission, how much data can flow between nodes, for how long, and what to do when errors are detected in this flow.
In more official tech terms:
There are two distinct sublayers within Layer 2:
The data unit on Layer 2 is a frame .
Each frame contains a frame header, body, and a frame trailer:
Typically there is a maximum frame size limit, called an Maximum Transmission Unit, MTU. Jumbo frames exceed the standard MTU, learn more about jumbo frames here .
Here are some Layer 2 problems to watch out for:
The Data Link Layer allows nodes to communicate with each other within a local area network. The foundations of line discipline, flow control, and error control are established in this layer.
Layer 3 is the network layer . This is where we send information between and across networks through the use of routers. Instead of just node-to-node communication, we can now do network-to-network communication.
Routers are the workhorse of Layer 3 - we couldn’t have Layer 3 without them. They move data packets across multiple networks.
Not only do they connect to Internet Service Providers (ISPs) to provide access to the Internet, they also keep track of what’s on its network (remember that switches keep track of all MAC addresses on a network), what other networks it’s connected to, and the different paths for routing data packets across these networks.
Routers store all of this addressing and routing information in routing tables.
Here’s a simple example of a routing table:
The data unit on Layer 3 is the data packet . Typically, each data packet contains a frame plus an IP address information wrapper. In other words, frames are encapsulated by Layer 3 addressing information.
The data being transmitted in a packet is also sometimes called the payload . While each packet has everything it needs to get to its destination, whether or not it makes it there is another story.
Layer 3 transmissions are connectionless, or best effort - they don't do anything but send the traffic where it’s supposed to go. More on data transport protocols on Layer 4.
Once a node is connected to the Internet, it is assigned an Internet Protocol (IP) address, which looks either like 172.16. 254.1 (IPv4 address convention) or like 2001:0db8:85a3:0000:0000:8a2e:0370:7334 (IPv6 address convention). Routers use IP addresses in their routing tables.
IP addresses are associated with the physical node’s MAC address via the Address Resolution Protocol (ARP), which resolves MAC addresses with the node’s corresponding IP address.
ARP is conventionally considered part of Layer 2, but since IP addresses don’t exist until Layer 3, it’s also part of Layer 3.
Here are some Layer 3 problems to watch out for:
Many answers to Layer 3 questions will require the use of command-line tools like ping , trace , show ip route , or show ip protocols . Learn more about troubleshooting on layer 1-3 here .
The Network Layer allows nodes to connect to the Internet and send information across different networks.
Layer 4 is the transport layer . This where we dive into the nitty gritty specifics of the connection between two nodes and how information is transmitted between them. It builds on the functions of Layer 2 - line discipline, flow control, and error control.
This layer is also responsible for data packet segmentation, or how data packets are broken up and sent over the network.
Unlike the previous layer, Layer 4 also has an understanding of the whole message, not just the contents of each individual data packet. With this understanding, Layer 4 is able to manage network congestion by not sending all the packets at once.
The data units of Layer 4 go by a few names. For TCP, the data unit is a packet. For UDP, a packet is referred to as a datagram. I’ll just use the term data packet here for the sake of simplicity.
Transmission Control Protocol (TCP) and User Datagram Protocol (UDP) are two of the most well-known protocols in Layer 4.
TCP, a connection-oriented protocol, prioritizes data quality over speed.
TCP explicitly establishes a connection with the destination node and requires a handshake between the source and destination nodes when data is transmitted. The handshake confirms that data was received. If the destination node does not receive all of the data, TCP will ask for a retry.
TCP also ensures that packets are delivered or reassembled in the correct order. Learn more about TCP here .
UDP, a connectionless protocol, prioritizes speed over data quality. UDP does not require a handshake, which is why it’s called connectionless.
Because UDP doesn’t have to wait for this acknowledgement, it can send data at a faster rate, but not all of the data may be successfully transmitted and we’d never know.
If information is split up into multiple datagrams, unless those datagrams contain a sequence number, UDP does not ensure that packets are reassembled in the correct order. Learn more about UDP here .
TCP and UDP both send data to specific ports on a network device, which has an IP address. The combination of the IP address and the port number is called a socket.
Learn more about sockets here .
Learn more about the differences and similarities between these two protocols here .
Here are some Layer 4 problems to watch out for:
The Transport Layer provides end-to-end transmission of a message by segmenting a message into multiple data packets; the layer supports connection-oriented and connectionless communication.
Layer 5 is the session layer . This layer establishes, maintains, and terminates sessions.
A session is a mutually agreed upon connection that is established between two network applications. Not two nodes! Nope, we’ve moved on from nodes. They were so Layer 4.
Just kidding, we still have nodes, but Layer 5 doesn’t need to retain the concept of a node because that’s been abstracted out (taken care of) by previous layers.
So a session is a connection that is established between two specific end-user applications. There are two important concepts to consider here:
Sessions may be open for a very short amount of time or a long amount of time. They may fail sometimes, too.
Depending on the protocol in question, various failure resolution processes may kick in. Depending on the applications/protocols/hardware in use, sessions may support simplex, half-duplex, or full-duplex modes.
Examples of protocols on Layer 5 include Network Basic Input Output System (NetBIOS) and Remote Procedure Call Protocol (RPC), and many others.
From here on out (layer 5 and up), networks are focused on ways of making connections to end-user applications and displaying data to the user.
Here are some Layer 5 problems to watch out for:
The Session Layer initiates, maintains, and terminates connections between two end-user applications. It responds to requests from the presentation layer and issues requests to the transport layer.
Layer 6 is the presentation layer . This layer is responsible for data formatting, such as character encoding and conversions, and data encryption.
The operating system that hosts the end-user application is typically involved in Layer 6 processes. This functionality is not always implemented in a network protocol.
Layer 6 makes sure that end-user applications operating on Layer 7 can successfully consume data and, of course, eventually display it.
There are three data formatting methods to be aware of:
Learn more about character encoding methods in this article , and also here .
Encryption: SSL or TLS encryption protocols live on Layer 6. These encryption protocols help ensure that transmitted data is less vulnerable to malicious actors by providing authentication and data encryption for nodes operating on a network. TLS is the successor to SSL.
Here are some Layer 6 problems to watch out for:
The Presentation Layer formats and encrypts data.
Layer 7 is the application layer .
True to its name, this is the layer that is ultimately responsible for supporting services used by end-user applications. Applications include software programs that are installed on the operating system, like Internet browsers (for example, Firefox) or word processing programs (for example, Microsoft Word).
Applications can perform specialized network functions under the hood and require specialized services that fall under the umbrella of Layer 7.
Electronic mail programs, for example, are specifically created to run over a network and utilize networking functionality, such as email protocols, which fall under Layer 7.
Applications will also control end-user interaction, such as security checks (for example, MFA), identification of two participants, initiation of an exchange of information, and so on.
Protocols that operate on this level include File Transfer Protocol (FTP), Secure Shell (SSH), Simple Mail Transfer Protocol (SMTP), Internet Message Access Protocol (IMAP), Domain Name Service (DNS), and Hypertext Transfer Protocol (HTTP).
While each of these protocols serve different functions and operate differently, on a high level they all facilitate the communication of information. ( Source )
Here are some Layer 7 problems to watch out for:
The Application Layer owns the services and functions that end-user applications need to work. It does not include the applications themselves.
Our Layer 1 koala is all grown up.
Learning check - can you apply makeup to a koala?
Don’t have a koala?
Well - answer these questions instead. It’s the next best thing, I promise.
Congratulations - you’ve taken one step farther to understanding the glorious entity we call the Internet.
Many, very smart people have written entire books about the OSI model or entire books about specific layers. I encourage readers to check out any O’Reilly-published books about the subject or about network engineering in general.
Here are some resources I used when writing this article:
Chloe Tucker is an artist and computer science enthusiast based in Portland, Oregon. As a former educator, she's continuously searching for the intersection of learning and teaching, or technology and art. Reach out to her on Twitter @_chloetucker and check out her website at chloe.dev .
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Layers of mobile application architecture. Most mobile app architectures have three layers: presentation, business, and data. 1. Presentation layer. The presentation layer, or front end, is the user interface (UI) you see when opening an app. It includes the screens, navigation, controls, and visual elements.
Prerequisite : OSI Model. Introduction : Presentation Layer is the 6th layer in the Open System Interconnection (OSI) model. This layer is also known as Translation layer, as this layer serves as a data translator for the network. The data which this layer receives from the Application Layer is extracted and manipulated here as per the required ...
The presentation layer is the lowest layer at which application programmers consider data structure and presentation, instead of simply sending data in the form of datagrams or packets between hosts. This layer deals with issues of string representation ... Mobile view ...
However, the most common Android architecture in enterprise mobile app development is the Clean architecture. The Clean architecture is based on layers and inversion of code principles. It is composed of presentation, business, and data layers. Each layer is independent and exchange data through interfaces.
App Architecture: Presentation layer. This is a series of articles about how to architecture your app that it was inspired by Google Guide to App Architecture and my personal experience. Today we finally explore the Presentation layer of our architecture. It contains all UI-related logic and everything the user can see and interact with.
Fundamental layers in mobile app architecture. Most types of app architecture are composed of three layers—the data layer, the business layer, and the presentation layer. ... The presentation layer, or front end, is the visible part of the app—the part that the user actually sees. As you can guess, the app's user interface (UI) is a big ...
Mobile App Architecture Layers. Mobile apps are composed of several layers, each of which serves a specific purpose. By understanding the role of each, developers can create more robust and scalable mobile apps. Presentation Layer. The presentation layer (UI/UX design) is the face of the mobile app - it's what the user sees and interacts ...
Each layer plays a pivotal role in the app's overall functionality and performance. Mobile App Architecture Layers. Here's a detailed look at each layer and its components. Presentation Layer. The presentation layer is what users see and interact with. It is responsible for the user interface (UI) and the user experience (UX).
The purpose of the presentation layer is to describe how the application will be presented to end users. When composing this layer, mobile app developers must identify the UI components and the components processing them, based on the specific needs of the client. Additionally, a client's deployment restrictions need to be kept in mind such as what device form factors will be supported i.e ...
The presentation layer is the lowest layer at which application programmers consider data structure and presentation, instead of simply sending data in the form of datagrams or packets between hosts. This layer deals with issues of string representation - whether they use the Pascal method (an integer length field followed by the specified ...
The session layer is meant to store states between two connections, like what we use cookies for when working with web programming. The presentation layer is meant to convert between different formats. This was simpler when the only format that was worried about was character encoding, ie ASCII and EBCDIC. When you consider all of the different ...
The presentation layer contains the components that implement and display the user interface and manage user interaction. This layer includes controls for user input and display, in addition to components that organize user interaction. Figure 1 shows how the presentation layer fits into a common application architecture.
Presentation Layer. The presentation layer of mobile app architecture describes how well an app is equipped for the optimal user experience or UX design. It combines design components such as visual, auditory, user interface (UI), and navigability to create an appealing aesthetic for the user. Colours, notification sounds, avatars, media, and ...
Layers of Mobile Application Architecture. The simplest demonstration of a mobile architecture comprises three layers: data layer, business layer, and presentation layer. ... The presentation layer is what the user actually sees and interacts with. Communicating with other layers via APIs, the presentation layer consists of the user interface ...
The presentation layer is the 6 th layer from the bottom in the OSI model. This layer presents the incoming data from the application layer of the sender machine to the receiver machine. It converts one format of data to another format of data if both sender and receiver understand different formats; hence this layer is also called the ...
The Presentation layer also has its data models that reflect models from the Domain layer but are more UI-specific. The mapping logic of the presentation model to the domain and vice versa should be placed in the ViewModel class. The presentation layer shouldn't expose the UI model to other layers.
The presentation layer is located at Layer 6 of the OSI model. The tool that manages Hypertext Transfer Protocol ( HTTP) is an example of a program that loosely adheres to the presentation layer of OSI. Although it's technically considered an application-layer protocol per the TCP/IP model, HTTP includes presentation layer services within it.
A mobile application architecture has three core layers that are: Presentation layer. Business logic layer. Data access layer. It allows developers to create the mobile app considering the maintainability and expandability of the app in the future by avoiding the business risks involved.
The simplest way to describe the OSI presentation layer is as follows: it is where machine-readable code gets processed into something the end user can use later in the application layer.
What is Presentation Layer? Definition: Presentation layer is 6th layer in the OSI model, and its main objective is to present all messages to upper layer as a standardized format.It is also known as the "Translation layer". This layer takes care of syntax and semantics of messages exchanged in between two communication systems. Presentation layer has responsible that receiver can ...
The Session Layer initiates, maintains, and terminates connections between two end-user applications. It responds to requests from the presentation layer and issues requests to the transport layer. OSI Layer 6. Layer 6 is the presentation layer. This layer is responsible for data formatting, such as character encoding and conversions, and data ...
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It was founded in 1670 as the village of Korkina Sloboda. In 1721, by the order of Tsar Peter the Great the village gained the right to establish Nikolskaya Trade Fair which rapidly became one of the most important trade fairs in Siberia.This trade fair took place twice a year on the Saint Nicholas day (19 December and 22 May) until 1919. In 1782, by the order of Empress Catherine the Great ...